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Gamification in Education: Enhancing Student Engagement Through Interactive Game-based Learning

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According to Brainy Insights, by 2030, the global gamification market in the education market is estimated to reach 11,670 USD with a CAGR of 33.61% from 2022 to 2030. 

The education industry is gravitating towards gamification to enhance learning and engagement from participants. And the drift is becoming more intense than ever. 

In this blog, we will explore the different benefits of gamified learning and its future scope. Before delving into the topic, let’s first understand what gamification in education means. 

What does gamification in education mean?

Gamification in education refers to the process of integrating gaming elements and mechanics into comprehensible learning processes to make it more engaging and exciting. 

It uses different gaming principles, such as rewards, achievements, progress tracking, and competition to style the entire process and make it more enjoyable and competitive. This departure from traditional education has successfully ignited students’ interest in academics, benefiting a significant number of learners. 

Gamification in learning: the journey so far

The first remembered example of utilizing games in a learning environment dates back to 1985 with the game, Where in the World is San Diego Carman, published by Broaderbund software. This game taught players history and geography while they acted like detectives working for ACME Detective Agency looking for their former detective Carman San Diego. 

The game was so interactive that it was honored with over 70 accolades, of which the most prominent one was the Silver Apple Award by the National Educational Media Network in 1996. 

History of Biology by Spongelabs, a Canadian game is another example of gamification in learning. This video game teaches Biology across Canada by allowing participants to earn badges and credits which they can use to buy premium content on their website’s marketplace. 

Some other platforms that have incorporated entertainment in educational environments are World of Classcraft, Quest2Learn, and Monopoly Academy. 

Indeed, the revolution of gamification is stirring the education industry at a lightning pace. A study suggests that by the year 2027, the global education market value may reach a staggering figure of USD 4144 million.  

How gamification enhances student engagement?

In recent years, gamified learning has gained immense popularity due to its ability to enhance user engagement, resulting in deeper knowledge absorption with reduced stress.

Furthermore, interactive games allow to easily unlock difficult-to-comprehend concepts for students without much struggle.

The traditional method of studying solely through books can often become monotonous and lack entertainment value, leading to decreased student interest and motivation to pursue their studies. On the contrary, gamification helps turn around educational learning into a quest that students wish to dedicate more time to.

What are the benefits of gamified learning?

Long-term engagement

Gamified learning captures the attention of the user for extended periods when compared to the traditional route of learning. It also fosters long-term learning, retention of information, and the development of a knowledge-inclined mindset naturally. 

Progress tracking

Analyzing progress is essential for enhancing achievement patterns and planning for the future. Currently, it is somewhat challenging to track the progress of learners and students with conventional methods, but with gamified learning, the contributive factors become apparent and guides can efficiently supervise adequate learning.

Intrinsic motivation

Academic learning is highly influenced by the temperament toward learning. Gamifying education helps in integrating fun thereby turning the whole process into an exciting episode. 

Furthermore, gamification fosters intrinsic motivation and enhances attention spans, aspects that can occasionally be lacking in traditional academic learning methods. 

Active learning

Immersive interaction through gamification in educational learning increases the assimilation of concepts and information. Learning through games helps in longer information retention and curiosity toward knowledge absorption.

Skill development

Traditional learning lacks opportunities to test skill development in a learner, regularly. Practical learning through gamification expands the skill set of a student. For instance, students may face challenges in visualizing chemistry experiments or learning sports rules through books which become facile with gamification. Gamification provides virtual simulation, interactive quizzes, and a deeper understanding of the subject matter.

Conclusion

Gamification in education has the potential to upscale knowledge grasping. It essentially unlocks the complexities that students usually encounter in the conventional education system. Furthermore, gamification in education taps into the intrinsic motivation of a student, enabling immediate feedback, personalized motivation, effective collaboration, and progress tracking to advance learning.
Jellyfish Technologies provides state-of-the-art IT services including interactive digital experience through artificial intelligence, automation, and data science. Our gamifying capabilities can significantly enhance user experience, motivation, and learning outcomes for established businesses in the EdTech industries.

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